What this board does and does not know at launch, and the one thing you can do about it.
Where things stand as of 11 October 2026
This is still a beta.
This is the first run of a ranking system built from scratch for ANZ. It is still young, which means some of it is going to be wrong in ways we cannot see from here.
Expect things to move. Numbers may be recalculated, thresholds may change once there is real data behind them, and something that looks settled today may not be by the end of the season. That is what a beta is for.
So tell us when something looks wrong. A rank that makes no sense, a stat that does not match what you remember, a page that reads badly. Put it in the Development tab or message _vrall on Discord. It is genuinely the fastest way this gets better, and it is worth more now than at any later point.
Casual is now the main 8s queue, and it is ranked. The separate ranked 8s queue has been retired. Casual has public stats, a public leaderboard and a 1 to 50 rank, the same as ranked used to. Scrims and 2s stay, each with a rank of their own. Free-for-all is gone. You earn XP for every game you win. See section 07.
Don't want your casual games on the board? You can opt out. Sign in with Discord and use the control on your My Stats page. You show up as "Anonymous" and leave the casual rankings. Details in section 04.
Everyone starts at zero. Season 1 is a fresh start. Everything resets: casual, scrims and 2s all begin from nothing, so stats, leaderboards, ranks and XP are all empty. The games played before it are not lost: they stay on the site as the Beta season, which you can pick from the season menu on the leaderboard and on any player's profile. Tournament results are untouched. NeatQueue's MMR does not carry over either. Nobody is being punished for a slow start. There is just no history yet.
This board does not get its numbers from NeatQueue, and it cannot see your games on its own. Halo writes a carnage report to your PC when a game ends. The Carnage Watcher is a small Windows app that reads those reports and sends them here. Nobody types anything in and nothing is estimated.
That app is optional. Nobody has to run it and nobody is going to chase you about it. But it is worth being blunt about what that means: a game nobody was recording does not exist here. Not missing, not pending. It was never captured and it cannot be recovered later.
One person in the lobby running it is enough to capture the whole game, for everybody in it.
This is the one thing on this page worth acting on.
Halo does not keep a history of your carnage reports. It writes the report for the game that just finished, and the next multiplayer game you play overwrites it. There is only ever one, and it is only ever the last game.
So the watcher has to be running at the moment a game ends, to copy that report before Halo replaces it. It cannot go back for a game you played earlier, because by then there is nothing left to go back to. Play three games and then open it, and those three are gone for good. This is not a limitation we chose and it is not something a later fix recovers.
So open it before you queue rather than once you are already playing. Leave it running and it stays out of the way, and you never have to think about it again.
Not everything recorded ends up in your stats.
Casual is ranked now. It is the one main 8s queue, so it moves your skill rating, it is on the public leaderboard, and a casual matchup shows its full detail publicly like any other.
That also means the numbers matter. If somebody was running the watcher, every kill, death, assist, medal and bit of objective work in that game was captured and counts.
If you would rather your casual games stayed off the board, opt out. Sign in with Discord, open My Stats and use the casual opt-out. Your casual stats then show as "Anonymous", and you leave the casual rankings.
Opting out changes what other people see. It does not stop the games being recorded, and your own stats stay visible to you.
Click any name anywhere on the site and you get that player's profile: their stats, their maps, their gametypes, their rivals.
Sign in with Discord and your own profile gets two things nobody else can see.
Your casual opt-out. The control lives on your My Stats page. If you have opted out, your own numbers are still shown to you there.
How complete your record actually is. The site knows how many matchups you played through the queues and how many of those it actually captured. If it has eight of your twelve, it says so. That figure is the honest caveat on every other number on your profile, and it is the only argument for running the watcher that is about you rather than about the site.
It is Halo 3's own ranking system, rebuilt. Same idea as the 1 to 50 you remember: the system keeps a running estimate of how good you are, and of how sure it is about that estimate. Beat a team it expected you to lose to and your rank moves a lot. Beat one it expected you to beat and it barely moves at all.
There is one change. In Halo 3 only the result mattered. Here, the result still matters most, and how you actually played scales it.
It is not a separate points system bolted on the side, and your stats can never outvote the result. The result decides which way your rank moves. Your stats decide how far.
Two things, weighted equally. Your kills, deaths and assists, and your objective contribution.
Objective contribution is not just captures and hold time. Those only credit whoever finished the job, and say nothing about the three people who made it possible. So it reads the medals the game already hands out and measures the rest of the work as well: pulling the flag, returning your own, killing the enemy carrier, and the fighting around the hill and the ball. All of it counts as objective play in its own right.
Your skill is worked out per queue, exactly as Halo 3 did it. Casual, scrims and 2s are separate numbers, and being a 40 in one says nothing about the others.
Halo 3 showed you two things and so do we. The number is skill. The insignia beside it is service rank, and that is earned with XP rather than by skill alone, with a minimum skill needed to reach the higher ones. It is why two players can both be a 50 and wear different badges.
XP moves you through the grades of your insignia. Your 1 to 50 skill is what unlocks the higher ranks. How XP is earned is in section 07.
Both gates have to be met. XP alone will not make you a Colonel if your skill has not got there, and a 50 with very little XP is still a Sergeant. Your skill here is your best across any queue.
You earn 1 XP for each game you win. A loss earns 0. It is per game, not per series, so winning a best of three 2-1 is two XP.
Some periods are Double XP, where each win earns 2. The mods switch Double XP on from the admin portal, so it can start without warning.
The leaderboard has an XP column and sorts by XP by default. You can sort by rank instead. XP carries you up through the grades of your insignia, and your 1 to 50 skill is what unlocks the higher ranks.
| Insignia | Skill needed | XP needed | |
|---|---|---|---|